package main.model.rpg;

import main.model.element.Element;
import main.model.entity.EntityAttribute;

public class Damage {

	/**
	 * Elemental damage type
	 */
	private Element element;

	/**
	 * Damage power
	 */
	private EntityAttribute power;

	/**
	 * Damage radius
	 */
	private EntityAttribute radius;

	public Element getElement() {
		return element;
	}

	public void setElement(Element element) {
		this.element = element;
	}

	public EntityAttribute getPower() {
		return power;
	}

	public void setPower(EntityAttribute power) {
		this.power = power;
	}

	public EntityAttribute getRadius() {
		return radius;
	}

	public void setRadius(EntityAttribute radius) {
		this.radius = radius;
	}

}
